Need for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game belonging to the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game to gain the PEGI Rating of 12+ The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World.
The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City,
set in a fictional city named Coast City with a significantly different
storyline and also featuring different AI teammate abilities. In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.
The gameplay is based upon rival street racing
crews. Players run a crew and can hire specific street racers to be in
their crew and the active friendly racer is known as a wingman. Each
hirable street racer has two skills, one which is a racing skill (scout,
blocker, and drafter) and a non-race skill (fixer, mechanic, and
fabricator). Each skill has different properties from finding hidden
alleys/back streets (shortcuts) to reducing police attention. Cars
driven by the wingmen are also different; blockers drive muscles,
drafters drive exotics and scouts drive tuners (although the first two
unlockable wingmen (Neville and Sal) drive cars according to the
player's chosen car class at the start of the game). In career mode,
players have to race tracks and win to conquer territories and face off
against bosses to conquer districts. Also, sometimes the minor crews
(Black Hearts and Kings, who drive exotics, Inferno and Los Colibres,
who drive muscles, and Rotor 4 and Scorpios, who drive tuners), might
attack the player's owned races. The player can then either accept the
challenge, and keep the race if they win it, or decline, in which case,
the minor crew will automatically take over the race.
Unlike Need for Speed: Most Wanted and Underground, Carbon had no drag racing. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground and Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of event, Canyon Event, based on Japanese Touge
races. There are four types of Canyon Events: Canyon Duel, Canyon
Sprint, Canyon Checkpoint and Canyon Drift. A special point to note is
that Lap Knockout race events are omitted, compared to previous
installments. Tollbooth racing from Most Wanted was renamed to "Checkpoint" racing in Carbon.
Players can upload in-game screenshots to the Need for Speed website,
complete with stats and modifications. NFS Carbon was the first NFS
game to feature online exclusive game modes. The Pursuit Knockout and
Pursuit Tag game modes are modes that allow the player to play as either
a racer or a cop. Pursuit Knockout is essentially a lap knockout with a
twist. The racers that are knocked out of the race come back as cops
and it’s their job to try to stop the other racers from finishing the
race through any means necessary. The player that finishes the race
wins. Pursuit Tag begins with one player as a racer and the rest of the
players as cops. It is the cops' job to arrest the racer. The cop that
makes the arrest then turns into a racer and has to try to avoid the
cops. The player who spends the most time as a racer wins.
The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City,
set in a fictional city named Coast City with a significantly different
storyline and also featuring different AI teammate abilities. In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.
The gameplay is based upon rival street racing
crews. Players run a crew and can hire specific street racers to be in
their crew and the active friendly racer is known as a wingman. Each
hirable street racer has two skills, one which is a racing skill (scout,
blocker, and drafter) and a non-race skill (fixer, mechanic, and
fabricator). Each skill has different properties from finding hidden
alleys/back streets (shortcuts) to reducing police attention. Cars
driven by the wingmen are also different; blockers drive muscles,
drafters drive exotics and scouts drive tuners (although the first two
unlockable wingmen (Neville and Sal) drive cars according to the
player's chosen car class at the start of the game). In career mode,
players have to race tracks and win to conquer territories and face off
against bosses to conquer districts. Also, sometimes the minor crews
(Black Hearts and Kings, who drive exotics, Inferno and Los Colibres,
who drive muscles, and Rotor 4 and Scorpios, who drive tuners), might
attack the player's owned races. The player can then either accept the
challenge, and keep the race if they win it, or decline, in which case,
the minor crew will automatically take over the race.
Unlike Need for Speed: Most Wanted and Underground, Carbon had no drag racing. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground and Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of event, Canyon Event, based on Japanese Touge
races. There are four types of Canyon Events: Canyon Duel, Canyon
Sprint, Canyon Checkpoint and Canyon Drift. A special point to note is
that Lap Knockout race events are omitted, compared to previous
installments. Tollbooth racing from Most Wanted was renamed to "Checkpoint" racing in Carbon.
Players can upload in-game screenshots to the Need for Speed website,
complete with stats and modifications. NFS Carbon was the first NFS
game to feature online exclusive game modes. The Pursuit Knockout and
Pursuit Tag game modes are modes that allow the player to play as either
a racer or a cop. Pursuit Knockout is essentially a lap knockout with a
twist. The racers that are knocked out of the race come back as cops
and it’s their job to try to stop the other racers from finishing the
race through any means necessary. The player that finishes the race
wins. Pursuit Tag begins with one player as a racer and the rest of the
players as cops. It is the cops' job to arrest the racer. The cop that
makes the arrest then turns into a racer and has to try to avoid the
cops. The player who spends the most time as a racer wins.
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